Tag Archives: Ian Bogost

Diegisis of Menus

  When playing Blizzard Entertainment’s World of Warcraft there are many game mechanics that can be looked toward as having formal meaning. Of these many mechanics, the one that intrigues me the most are the menus in the game. At … Continue reading

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Time is Money (Option #2)

Blizzard is implementing a new item into World of Warcraft called the WoW token. This token can be purchased using real money and sold in-game on the auction house for gold. The purpose of the token is that it can … Continue reading

Posted in General Interest, Reading Response, Technology, Videogames, World of Warcraft | Tagged , , , | 2 Comments

The Origins of Azeroth and its Inhabitants: How Narrative Justifies Conventions

As a Massive Multiplayer Online Role Playing Game (MMORPG), World of Warcraft takes place in what is accurately described as a massive universe. As a fan of the fantasy genre, I have always had a special interest in the origins … Continue reading

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Intertextuality in the form of Olivia Newton John

Before learning how to sell goods looted to make room in my bags, I would spend a decent amount of my time playing running back and forth to the bank to deposit items. While spending so much time in the … Continue reading

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Cory Arcangel’s Clouds

Cory Arcangel, Super Mario Clouds (2002), hacked Nintendo Entertainment System cartridge.

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Links to a few Videogames Bogost Discussed

Below is a list of places to play or download some of the games that Ian Bogost discussed in the first three chapters of HOW TO DO THINGS WITH VIDEOGAMES: Chapter 1 (Art): Download of Passage Download of Marriage Download of … Continue reading

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