Category Archives: Reading Response

Diegisis of Menus

  When playing Blizzard Entertainment’s World of Warcraft there are many game mechanics that can be looked toward as having formal meaning. Of these many mechanics, the one that intrigues me the most are the menus in the game. At … Continue reading

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Time is Money (Option #2)

Blizzard is implementing a new item into World of Warcraft called the WoW token. This token can be purchased using real money and sold in-game on the auction house for gold. The purpose of the token is that it can … Continue reading

Posted in General Interest, Reading Response, Technology, Videogames, World of Warcraft | Tagged , , , | 2 Comments

The Chronicles of Warcraft

Option #3, Intertextuality As with any new experience, playing a game for the first time can always feel awkward or intimidating. Since World of Warcraft is such a popular MMORPG, I was even more intimidated by the massive amount of … Continue reading

Posted in Narrative, Reading Response | 3 Comments

World of Warcraft as a Television Show

The part of World of Warcraft that I find to be most interesting is that of the quest. Specifically in regards to the ways that quests are also narratives within the game itself. World of Warcraft is a very interesting … Continue reading

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Sometimes You Want to Go Where Everybody Knows Your Name

“Erich Lohan says: Head on over to the Blue Recluse. Where everybody knows your name!” (World of Warcraft) Erich Lohan, an NPC, can be found wandering through the Mage Quarter of Stormwind City. Players can witness him uttering one of … Continue reading

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Intertextuality in the form of Olivia Newton John

Before learning how to sell goods looted to make room in my bags, I would spend a decent amount of my time playing running back and forth to the bank to deposit items. While spending so much time in the … Continue reading

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Azeroth = Disney World

Option 1: Criticism I chose to read and analyze the essay, “A Hollow World: World of Warcraft as Spatial Practice” by Espen Aarseth, from Digital Culture, Play, and Identity: A “World of Warcraft” Reader. Aarseth primarily focuses on how Azeroth … Continue reading

Posted in Reading Response, World of Warcraft | Tagged | 7 Comments