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Author Archives: dfw1alskare
If anyone need some inspiration or just a really cool quick read, Bogost wrote an article for The Atlantic in 2011 called “Gamification is Bullshit.” See it here – this is especially great if you talk about gamification in your final paper!
Hi everyone! If anyone’s interested, here’s a PDF of Bartleby, The Scrivener.
Lisbeth Klastrup discusses the aspect of death in World of Warcraft in her essay, “What makes World of Warcraft a World? A note on Death and Dying.” Klastrup forms her argument first by introducing what it means to study death … Continue reading
For my blog post, I chose option 3 and I would like to tie in Haraway’s idea of a posthuman cyborg woman with Pynchon’s character, March Kelleher. After March gives her enigmatic and way beyond her audience’s head type of … Continue reading
While I was doing the reading for Galloway’s Protocol, I came across a word that was surprisingly–or maybe not so surprisingly–not an entry in the Apple dictionary (rhizomatic, page 8). Apparently it’s this incredible concept created by Deleuze and Guattari. The … Continue reading
“Next day, evening rush hour, it’s just starting to rain… sometimes she can’t resist, she needs to be out in the street. What might only be a simple point on the workday cycle, a reconvergence of what the day scattered … Continue reading