About

Welcome. This is a blog for Narrative and Technology, a course being offered at the University of Pittsburgh during the Spring of 2015. The posts you will find here are by students participating in two sections of this class. The subtitle and theme of this course is “Narrating Information Technology in the Twenty-First Century.” Over the course of the semester we will be reading and engaging with the following texts and students will be responding to them. A copy of the syllabus: 9:30 am section and 11:00 am section.

 

The Primary Reading

Bogost, Ian How to Do Things with Video GamesMinneapolis: University of Minnesota Press, 2011.

Corneliussen, Hilde G. and Jill Walker Rettberg, eds. Digital Culture, Play, and Identity: A “World of Warcraft” Reader. Cambridge, MA: MIT Press, 2008.

Ellis, Warren. Global Frequency. New York: DC Comics, 2013. First published 2002-2004 in serial form by DC Comics.

Galloway, Alexander R. Protocol: How Control Exists After Decentralization (Cambridge, MA: The MIT Press, 20Alexander R. 04).

Pynchon, ThomasBleeding Edge. New York: Penguin, 2013.

World of WarcraftIrvine, CA: Blizzard Entertainment, 2004-2014.

 

The Secondary Reading

Deleuze,Gilles.  “Postscript on Control Societies.” In Negotiations: 1972-1990. Translated by Martin Joughin. New York: Columbia University Press, 1995. 177-182.

Foucault, Michel. “Panopticism.” In Discipline and Punish: The Birth of the Prison2nd ed. Translated by Alan Sheridan. New York: Vintage Books 1995. 195-228.

Galloway, Alexander R. “Gamic Action, Four Moments.” In Gaming: Essays on Algorithmic CultureMinneapolis, MN: University of Minnesota Press, 2006. 1-38.

———. “Warcraft and Utopia.” Ctheory.net. February 16, 2006.

———. “We Are the Gold Farmers.” In The Interface EffectMalden, MA: Polity, 2012. 120-143.

Golumbia, David. “Games Without Play.” In “Play,” special issue, New Literary History 40, no. 1 (Winter 2009): 179-204.

Haraway, Donna. “A Manifesto for Cyborgs: Science, Technology, and Socialist Feminism in the 1980s.” In The Haraway ReaderNew York: Routledge, 2004. 7-46.

Heidegger, Martin. “The Question Concerning Technology.” Translated by William Lovitt. In Basic Writings: Ten Key Essays, Plus the Introduction to “Being and Time“. Revised and expanded ed. Edited David Farrell Krell. San Francisco: Harper San Francisco, 1993. 307-341.

Jagoda, Patrick. “Gamification and Other Forms of Play.” boundary 2 40.2 (Summer 2013): 113-144.

Kermode, Frank. “The End.” In The Sense of and Ending: Studies in the Theory of Fiction with a New Epilogue2nd ed. New York: Oxford University Press, 2000. 3-31.

McLuhan, Marshall. “The Medium is the Message.” In Understanding Media: The Extensions of Man. Critical ed. Edited by W. Terrence Gordon. Corte Madera, CA: Gingko Press, 2003. 17-36.

Nakamura, Lisa. “Don’t Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft.” Critical Studies in Media Communication, 26, no. 2 (Summer 2009): 128-44.

Shaviro, Steven. “Gamer.” In Post-Cinematic AffectWinchester, UK: Zer0 Books, 2009. 93-130.

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