Welcome. This is a blog for Narrative and Technology, a course being offered at the University of Pittsburgh during the Spring of 2015. The posts you will find here are by students participating in two sections of this class. The subtitle and theme of this course is “Narrating Information Technology in the Twenty-First Century.” Over the course of the semester we will be reading and engaging with the following texts and students will be responding to them. A copy of the syllabus: 9:30 am section and 11:00 am section.
The Primary Reading
Corneliussen, Hilde G. and Jill Walker Rettberg, eds. Digital Culture, Play, and Identity: A “World of Warcraft” Reader. Cambridge, MA: MIT Press, 2008.
Galloway, Alexander R. Protocol: How Control Exists After Decentralization (Cambridge, MA: The MIT Press, 20Alexander R. 04).
World of Warcraft. Irvine, CA: Blizzard Entertainment, 2004-2014.
The Secondary Reading
Galloway, Alexander R. “Gamic Action, Four Moments.” In Gaming: Essays on Algorithmic Culture. Minneapolis, MN: University of Minnesota Press, 2006. 1-38.
———. “Warcraft and Utopia.” Ctheory.net. February 16, 2006.
———. “We Are the Gold Farmers.” In The Interface Effect. Malden, MA: Polity, 2012. 120-143.
Golumbia, David. “Games Without Play.” In “Play,” special issue, New Literary History 40, no. 1 (Winter 2009): 179-204.
Haraway, Donna. “A Manifesto for Cyborgs: Science, Technology, and Socialist Feminism in the 1980s.” In The Haraway Reader. New York: Routledge, 2004. 7-46.
Heidegger, Martin. “The Question Concerning Technology.” Translated by William Lovitt. In Basic Writings: Ten Key Essays, Plus the Introduction to “Being and Time“. Revised and expanded ed. Edited David Farrell Krell. San Francisco: Harper San Francisco, 1993. 307-341.
Kermode, Frank. “The End.” In The Sense of and Ending: Studies in the Theory of Fiction with a New Epilogue. 2nd ed. New York: Oxford University Press, 2000. 3-31.
Nakamura, Lisa. “Don’t Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft.” Critical Studies in Media Communication, 26, no. 2 (Summer 2009): 128-44.